Arbeitspapier
Rage Against the Machines: How Subjects Learn to Play Against Computers
- Sprache
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Englisch
- Erschienen in
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Series: Discussion Paper Series; No. 423
Noncooperative Games
Design of Experiments: Laboratory, Individual
Design of Experiments: Laboratory, Group Behavior
Market Structure, Pricing, and Design: Oligopoly and Other Forms of Market Imperfection
Oligopoly and Other Imperfect Markets
learning
fictitious play
imitation
reinforcement
trial & error
strategic teaching
Cournot duopoly
experiments
internet
Planspiel
Lernprozess
Duopol
Test
Theorie
Computerspiel
Nichtkooperatives Spiel
Kolb, Albert
Oechssler, Jörg
Schipper, Burkhard C.
Heidelberg: University of Heidelberg, Department of Economics
- Rechteinformation
-
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft
- Letzte Aktualisierung
-
18.10.2021, 08:56 MESZ
Objekttyp
- Arbeitspapier
Beteiligte
- Dürsch, Peter
- Kolb, Albert
- Oechssler, Jörg
- Schipper, Burkhard C.
- Heidelberg: University of Heidelberg, Department of Economics
Entstanden
- Heidelberg: University of Heidelberg, Department of Economics