Arbeitspapier

Cycles and instability in a Rock-Paper-Scissors population game: A continuous time experiment

We report laboratory experiments that use new, visually oriented software to explore the dynamics of 3 x 3 games with intransitive best responses. Each moment, each player is matched against the entire population, here 8 human subjects. A heat map offers instantaneous feedback on current profit opportunities. In the continuous slow adjustment treatment, we see distinct cycles in the population mix. The cycle amplitude, frequency and direction are consistent with standard learning models. Cycles are more erratic and higher frequency in the instantaneous adjustment treatment. Control treatments (using simultaneous matching in discrete time) replicate previous results that exhibit weak or no cycles. Average play is approximated fairly well by Nash equilibrium, and an alternative point prediction, TASP (Time Average of the Shapley Polygon), captures some regularities that NE misses.

Sprache
Englisch

Erschienen in
Series: Working Paper ; No. 702

Klassifikation
Wirtschaft
Noncooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Design of Experiments: Laboratory, Group Behavior
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
Thema
experiments
learning
mixed equilibrium
continuous time

Ereignis
Geistige Schöpfung
(wer)
Cason, Timothy N.
Friedman, Daniel
Hopkins, Ed
Ereignis
Veröffentlichung
(wer)
University of California, Economics Department
(wo)
Santa Cruz, CA
(wann)
2012

Handle
Letzte Aktualisierung
10.03.2025, 11:43 MEZ

Datenpartner

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Objekttyp

  • Arbeitspapier

Beteiligte

  • Cason, Timothy N.
  • Friedman, Daniel
  • Hopkins, Ed
  • University of California, Economics Department

Entstanden

  • 2012

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