Arbeitspapier

Preferences-dependent learning in the Centipede game

We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the quality of information feedbacks provided after each play. If subjects rely only on their personal database, long run behavior resembles a Self-confirming equi- librium whereby less pro-social types take at earlier nodes due to prediction errors. Aggregate information release decreases heterogeneity of behavior by increasing the passing rates of pro-selfs and play moves towards Bayesian Nash equilibrium.

Language
Englisch

Bibliographic citation
Series: Jena Economic Research Papers ; No. 2015-012

Classification
Wirtschaft
Cooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Design of Experiments: Laboratory, Individual
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
Subject
social preferences
learning
Self-confirming equilibrium
experiment

Event
Geistige Schöpfung
(who)
Gamba, Astrid
Regner, Tobias
Event
Veröffentlichung
(who)
Friedrich Schiller University Jena
(where)
Jena
(when)
2015

Handle
Last update
10.03.2025, 11:43 AM CET

Data provider

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Object type

  • Arbeitspapier

Associated

  • Gamba, Astrid
  • Regner, Tobias
  • Friedrich Schiller University Jena

Time of origin

  • 2015

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