Arbeitspapier
Preferences-dependent learning in the Centipede game
We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the quality of information feedbacks provided after each play. If subjects rely only on their personal database, long run behavior resembles a Self-confirming equi- librium whereby less pro-social types take at earlier nodes due to prediction errors. Aggregate information release decreases heterogeneity of behavior by increasing the passing rates of pro-selfs and play moves towards Bayesian Nash equilibrium.
- Language
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Englisch
- Bibliographic citation
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Series: Jena Economic Research Papers ; No. 2015-012
- Classification
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Wirtschaft
Cooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Design of Experiments: Laboratory, Individual
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
- Subject
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social preferences
learning
Self-confirming equilibrium
experiment
- Event
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Geistige Schöpfung
- (who)
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Gamba, Astrid
Regner, Tobias
- Event
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Veröffentlichung
- (who)
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Friedrich Schiller University Jena
- (where)
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Jena
- (when)
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2015
- Handle
- Last update
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10.03.2025, 11:43 AM CET
Data provider
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Object type
- Arbeitspapier
Associated
- Gamba, Astrid
- Regner, Tobias
- Friedrich Schiller University Jena
Time of origin
- 2015