Arbeitspapier

Unbeatable imitation

We show that for many classes of symmetric two-player games, the simple decision rule imitate-the-best can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of the rock-scissors-paper variety. Thus, in many interesting examples, like 2x2 games, Cournot duopoly, price competition, rent seeking, public goods games, common pool resource games, minimum effort coordination games, arms race, search, bargaining, etc., imitation cannot be beaten by much even by a very clever opponent.

Sprache
Englisch

Erschienen in
Series: Working Paper ; No. 10-3

Klassifikation
Wirtschaft
Noncooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Market Structure, Pricing, and Design: Oligopoly and Other Forms of Market Imperfection
Thema
imitate-the-best
learning
symmetric games
relative payoffs
zero-sum games
rock-paper-scissors
finite population ESS
potential games
quasisubmodular games
quasisupermodular games
quasiconcave games
aggregative games
Spieltheorie
Lernprozess
Imitationswettbewerb

Ereignis
Geistige Schöpfung
(wer)
Duersch, Peter
Oechssler, Jörg
Schipper, Burkhard C.
Ereignis
Veröffentlichung
(wer)
University of California, Department of Economics
(wo)
Davis, CA
(wann)
2010

Handle
Letzte Aktualisierung
10.03.2025, 11:45 MEZ

Datenpartner

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Objekttyp

  • Arbeitspapier

Beteiligte

  • Duersch, Peter
  • Oechssler, Jörg
  • Schipper, Burkhard C.
  • University of California, Department of Economics

Entstanden

  • 2010

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