Artikel
Coordination failure in repeated games with almost-public monitoring
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate continuation play.
- Language
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Englisch
- Bibliographic citation
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Journal: Theoretical Economics ; ISSN: 1555-7561 ; Volume: 1 ; Year: 2006 ; Issue: 3 ; Pages: 311-340 ; New York, NY: The Econometric Society
- Classification
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Wirtschaft
Noncooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Asymmetric and Private Information; Mechanism Design
- Subject
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Repeated games
private monitoring
almost-public monitoring
coordination
bounded recall
- Event
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Geistige Schöpfung
- (who)
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Mailath, George J.
Morris, Stephen
- Event
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Veröffentlichung
- (who)
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The Econometric Society
- (where)
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New York, NY
- (when)
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2006
- Handle
- Last update
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10.03.2025, 11:43 AM CET
Data provider
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.
Object type
- Artikel
Associated
- Mailath, George J.
- Morris, Stephen
- The Econometric Society
Time of origin
- 2006