Artikel

Coordination failure in repeated games with almost-public monitoring

Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate continuation play.

Language
Englisch

Bibliographic citation
Journal: Theoretical Economics ; ISSN: 1555-7561 ; Volume: 1 ; Year: 2006 ; Issue: 3 ; Pages: 311-340 ; New York, NY: The Econometric Society

Classification
Wirtschaft
Noncooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Asymmetric and Private Information; Mechanism Design
Subject
Repeated games
private monitoring
almost-public monitoring
coordination
bounded recall

Event
Geistige Schöpfung
(who)
Mailath, George J.
Morris, Stephen
Event
Veröffentlichung
(who)
The Econometric Society
(where)
New York, NY
(when)
2006

Handle
Last update
10.03.2025, 11:43 AM CET

Data provider

This object is provided by:
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.

Object type

  • Artikel

Associated

  • Mailath, George J.
  • Morris, Stephen
  • The Econometric Society

Time of origin

  • 2006

Other Objects (12)