Artikel
Gamification 2.0 - How Activity Tracking Apps Provide Long-Term Motivation
One in four consumers is insufficiently physically active, resulting in substantial health risks. Conventional activity tracking apps motivate consumers but can promote motivational crowding-out. Gamification can help overcome these challenges. This paper presents two case studies and introduces a new motivational framework for gamification.
- Language
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Englisch
- Bibliographic citation
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Journal: Marketing Review St.Gallen ; ISSN: 1865-7516 ; Volume: 38 ; Year: 2021 ; Issue: 4 ; Pages: 48-57
- Classification
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Management
- Event
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Geistige Schöpfung
- (who)
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Mönninghoff, Annette
- Event
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Veröffentlichung
- (who)
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Thexis Verlag
- (where)
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St.Gallen
- (when)
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2021
- Handle
- Last update
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10.03.2025, 11:45 AM CET
Data provider
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.
Object type
- Artikel
Associated
- Mönninghoff, Annette
- Thexis Verlag
Time of origin
- 2021