Arbeitspapier
Moral Self-Licensing and the Direct Touch Effect
Repeated experiments with a time span of one week between repetitions are used in order to test two related hypotheses. The first is the moral self-licensing effect, which describes peo-ple's tendency to allow themselves to act more selfishly on the back of previous prosocial or selfless behavior. The second is the direct touch effect, which describes the difference be-tween experiences perceived directly by the senses and those perceived in a more hypothetical or abstract way. As games in which both effects can be detected we use the standard trust game and the mutual gift-giving game. Preferences were elicited by the strategy method and both games were played with and without feedback information between the waves. In both games, the moral self-licensing effect as well as the direct touch effect could be observed. Fi-nally, we use a solidarity game to check whether these effects also determine behavior in situ-ations with a different social norm. We find that this is not the case.
- Sprache
-
Englisch
- Erschienen in
-
Series: CESifo Working Paper ; No. 5174
- Klassifikation
-
Wirtschaft
Design of Experiments: Laboratory, Individual
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
- Thema
-
trust game
moral self-licensing effect
direct touch effect
- Ereignis
-
Geistige Schöpfung
- (wer)
-
Sass, Markus
Weimann, Joachim
- Ereignis
-
Veröffentlichung
- (wer)
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Center for Economic Studies and ifo Institute (CESifo)
- (wo)
-
Munich
- (wann)
-
2015
- Handle
- Letzte Aktualisierung
-
10.03.2025, 11:44 MEZ
Datenpartner
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Objekttyp
- Arbeitspapier
Beteiligte
- Sass, Markus
- Weimann, Joachim
- Center for Economic Studies and ifo Institute (CESifo)
Entstanden
- 2015