Arbeitspapier
Moral Self-Licensing and the Direct Touch Effect
Repeated experiments with a time span of one week between repetitions are used in order to test two related hypotheses. The first is the moral self-licensing effect, which describes peo-ple's tendency to allow themselves to act more selfishly on the back of previous prosocial or selfless behavior. The second is the direct touch effect, which describes the difference be-tween experiences perceived directly by the senses and those perceived in a more hypothetical or abstract way. As games in which both effects can be detected we use the standard trust game and the mutual gift-giving game. Preferences were elicited by the strategy method and both games were played with and without feedback information between the waves. In both games, the moral self-licensing effect as well as the direct touch effect could be observed. Fi-nally, we use a solidarity game to check whether these effects also determine behavior in situ-ations with a different social norm. We find that this is not the case.
- Language
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Englisch
- Bibliographic citation
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Series: CESifo Working Paper ; No. 5174
- Classification
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Wirtschaft
Design of Experiments: Laboratory, Individual
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
- Subject
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trust game
moral self-licensing effect
direct touch effect
- Event
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Geistige Schöpfung
- (who)
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Sass, Markus
Weimann, Joachim
- Event
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Veröffentlichung
- (who)
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Center for Economic Studies and ifo Institute (CESifo)
- (where)
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Munich
- (when)
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2015
- Handle
- Last update
-
10.03.2025, 11:44 AM CET
Data provider
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Object type
- Arbeitspapier
Associated
- Sass, Markus
- Weimann, Joachim
- Center for Economic Studies and ifo Institute (CESifo)
Time of origin
- 2015