Arbeitspapier

Communication games with optional verification

We consider a Sender-Receiver game in which the Sender can choose between sending a cheap-talk message, which is costless, but also not verified and a costly verified message. While the Sender knows the true state of the world, the Receiver does not have this information, but has to choose an action depending on the message he receives. The action then yields to some utility for Sender and Receiver. We only make a few assumptions about the utility functions of both players, so situations may arise where the Sender's preferences are such that she sends a message trying to convince the Receiver about a certain state of the world, which is not the true one. In a finite setting we state conditions for full revelation, i.e. when the Receiver always learns the truth. Furthermore we describe the player's behavior if only partial revelation is possible. For a continuous setting we show that additional conditions have to hold and that these do not hold for "smooth" preferences and utility, e.g. in the classic example of quadratic loss utilities.

Language
Englisch

Bibliographic citation
Series: Center for Mathematical Economics Working Papers ; No. 569

Classification
Wirtschaft
Noncooperative Games
Asymmetric and Private Information; Mechanism Design
Subject
cheap-talk
communication
costly disclosure
full revelation
increasing differences
Sender-Receiver game
verifiable information

Event
Geistige Schöpfung
(who)
Schopohl, Simon
Event
Veröffentlichung
(who)
Bielefeld University, Center for Mathematical Economics (IMW)
(where)
Bielefeld
(when)
2016

Handle
URN
urn:nbn:de:0070-pub-29076927
Last update
10.03.2025, 11:42 AM CET

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Object type

  • Arbeitspapier

Associated

  • Schopohl, Simon
  • Bielefeld University, Center for Mathematical Economics (IMW)

Time of origin

  • 2016

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