Arbeitspapier

Confusion and reinforcement learning in experimental public goods games

We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay of contributions in standard public goods games cannot be fully explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in contributions in standard public goods games. The contribution dynamics of subjects, who are identified as conditional cooperators, differ strongly from the learning dynamics, while a learning model estimated from the limited information treatment tracks behavior for subjects, who cannot be classified as conditional cooperators, reasonably well.

Sprache
Englisch

Erschienen in
Series: CeDEx Discussion Paper Series ; No. 2009-18

Klassifikation
Wirtschaft
Design of Experiments: General
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
Public Goods
Thema
public goods experiments
learning
limited information
confusion
conditional cooperation
Öffentliches Gut
Informationsverhalten
Lernen
Spieltheorie

Ereignis
Geistige Schöpfung
(wer)
Bayer, Ralph-C.
Renner, Elke
Sausgruber, Rupert
Ereignis
Veröffentlichung
(wer)
The University of Nottingham, Centre for Decision Research and Experimental Economics (CeDEx)
(wo)
Nottingham
(wann)
2009

Handle
Letzte Aktualisierung
10.03.2025, 11:43 MEZ

Datenpartner

Dieses Objekt wird bereitgestellt von:
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. Bei Fragen zum Objekt wenden Sie sich bitte an den Datenpartner.

Objekttyp

  • Arbeitspapier

Beteiligte

  • Bayer, Ralph-C.
  • Renner, Elke
  • Sausgruber, Rupert
  • The University of Nottingham, Centre for Decision Research and Experimental Economics (CeDEx)

Entstanden

  • 2009

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