Artikel

A study in the pragmatics of persuasion: a game theoretical approach

A speaker wishes to persuade a listener to take a certain action. The conditions under which the request is justified, from the listener’s point of view, depend on the state of the world, which is known only to the speaker. Each state is characterized by a set of statements from which the speaker chooses. A persuasion rule specifies which statements the listener finds persuasive. We study persuasion rules that maximize the probability that the listener accepts the request if and only if it is justified, given that the speaker maximizes the probability that his request is accepted. We prove that there always exists a persuasion rule involving no randomization and that all optimal persuasion rules are ex-post optimal. We relate our analysis to the field of pragmatics.

Language
Englisch

Bibliographic citation
Journal: Theoretical Economics ; ISSN: 1555-7561 ; Volume: 1 ; Year: 2006 ; Issue: 4 ; Pages: 395-410 ; New York, NY: The Econometric Society

Classification
Wirtschaft
Optimization Techniques; Programming Models; Dynamic Analysis
Asymmetric and Private Information; Mechanism Design
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
Subject
Persuasion
mechanism design
hard evidence
pragmatics

Event
Geistige Schöpfung
(who)
Rubinstein, Ariel
Glazer, Jacob
Event
Veröffentlichung
(who)
The Econometric Society
(where)
New York, NY
(when)
2006

Handle
Last update
10.03.2025, 11:43 AM CET

Data provider

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Object type

  • Artikel

Associated

  • Rubinstein, Ariel
  • Glazer, Jacob
  • The Econometric Society

Time of origin

  • 2006

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