Games and bereavement: how video games represent attachment, loss, and grief

Abstract: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue

Location
Deutsche Nationalbibliothek Frankfurt am Main
ISBN
9783839444153
Extent
Online-Ressource, 274 S.
Language
Englisch
Notes
Veröffentlichungsversion
begutachtet

Bibliographic citation
Edition Medienwissenschaft ; Bd. 55

Event
Veröffentlichung
(where)
Mannheim
(who)
SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
(when)
2019
Event
Veröffentlichung
(where)
Bielefeld
(who)
transcript Verlag
(when)
2019
Creator

DOI
10.14361/9783839444153
URN
urn:nbn:de:0168-ssoar-70772-7
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
25.03.2025, 1:48 PM CET

Data provider

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Associated

  • Harrer, Sabine
  • SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
  • transcript Verlag

Time of origin

  • 2019

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