Games and bereavement: how video games represent attachment, loss, and grief
Abstract: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue
- Location
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Deutsche Nationalbibliothek Frankfurt am Main
- ISBN
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9783839444153
- Extent
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Online-Ressource, 274 S.
- Language
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Englisch
- Notes
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Veröffentlichungsversion
begutachtet
- Bibliographic citation
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Edition Medienwissenschaft ; Bd. 55
- Event
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Veröffentlichung
- (where)
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Mannheim
- (who)
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SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
- (when)
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2019
- Event
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Veröffentlichung
- (where)
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Bielefeld
- (who)
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transcript Verlag
- (when)
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2019
- Creator
- DOI
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10.14361/9783839444153
- URN
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urn:nbn:de:0168-ssoar-70772-7
- Rights
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Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Last update
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25.03.2025, 1:48 PM CET
Data provider
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.
Associated
- Harrer, Sabine
- SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
- transcript Verlag
Time of origin
- 2019