Arbeitspapier

Trees and decisions

The traditional model of sequential decision making, for instance, in extensive form games, is a tree. Most texts define a tree as a connected directed graph without loops and a distinguished node, called the root. But an abstract graph is not a domain for decision theory. Decision theory perceives of acts as functions from states to consequences. Sequential decisions, accordingly, get conceptualized by mappings from sets of states to sets of consequences. Thus, the question arises whether a natural definition of a tree can be given, where nodes are sets of states. We show that, indeed, trees can be defined as specific collections of sets. Without loss of generality the elements of these sets can be interpreted as representing plays. Therefore, the elements can serve as states and consequences at the same time.

Language
Englisch

Bibliographic citation
Series: Reihe Ökonomie / Economics Series ; No. 129

Classification
Wirtschaft
Noncooperative Games
Analysis of Collective Decision-Making: General
Subject
decision under uncertainty
extensive form games
trees
Theorie
Entscheidung bei Unsicherheit
Mehrstufige Entscheidung
Extensives Spiel

Event
Geistige Schöpfung
(who)
Alós-Ferrer, Carlos
Ritzberger, Klaus
Event
Veröffentlichung
(who)
Institute for Advanced Studies (IHS)
(where)
Vienna
(when)
2003

Handle
Last update
10.03.2025, 11:45 AM CET

Data provider

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Object type

  • Arbeitspapier

Associated

  • Alós-Ferrer, Carlos
  • Ritzberger, Klaus
  • Institute for Advanced Studies (IHS)

Time of origin

  • 2003

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