Arbeitspapier
Animal Crossing: New Horizons meets "Maslow's pyramid"
Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.
- Language
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                Englisch
 
- Bibliographic citation
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                Series: Discussion Paper ; No. 424
 
- Classification
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                Wirtschaft
 
- Subject
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                Maslow's theory of motivation
Animal Crossing
Maslow's pyramid
seven-stage model
real world needs
virtual world needs
 
- Event
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                Geistige Schöpfung
 
- (who)
 - 
                Benti, Behailu Shiferaw
Stadtmann, Georg
 
- Event
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                Veröffentlichung
 
- (who)
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                European University Viadrina, Department of Business Administration and Economics
 
- (where)
 - 
                Frankfurt (Oder)
 
- (when)
 - 
                2021
 
- DOI
 - 
                
                    
                        doi:10.11584/opus4-1155
 
- Handle
 
- Last update
 - 
                
                    
                        10.03.2025, 11:44 AM CET
 
Data provider
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.
Object type
- Arbeitspapier
 
Associated
- Benti, Behailu Shiferaw
 - Stadtmann, Georg
 - European University Viadrina, Department of Business Administration and Economics
 
Time of origin
- 2021