Arbeitspapier
Borders in motion: An application related to the video game "Animal Crossing: New Horizons"
In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as well as a cultural dimension. We highlight how the game blurs the borders between the real and virtual world.
- Language
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Englisch
- Bibliographic citation
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Series: Discussion Paper ; No. 423
- Classification
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Wirtschaft
- Subject
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Border
Animal Crossing
real versus virtual world
- Event
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Geistige Schöpfung
- (who)
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Benti, Behailu Shiferaw
Stadtmann, Georg
- Event
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Veröffentlichung
- (who)
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European University Viadrina, Department of Business Administration and Economics
- (where)
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Frankfurt (Oder)
- (when)
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2021
- DOI
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doi:10.11584/opus4-1027
- Handle
- Last update
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10.03.2025, 11:43 AM CET
Data provider
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.
Object type
- Arbeitspapier
Associated
- Benti, Behailu Shiferaw
- Stadtmann, Georg
- European University Viadrina, Department of Business Administration and Economics
Time of origin
- 2021