Arbeitspapier
Animal Crossing: New Horizons meets "Maslow's pyramid"
Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.
- Language
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Englisch
- Bibliographic citation
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Series: Discussion Paper ; No. 424
- Classification
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Wirtschaft
- Subject
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Maslow's theory of motivation
Animal Crossing
Maslow's pyramid
seven-stage model
real world needs
virtual world needs
- Event
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Geistige Schöpfung
- (who)
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Benti, Behailu Shiferaw
Stadtmann, Georg
- Event
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Veröffentlichung
- (who)
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European University Viadrina, Department of Business Administration and Economics
- (where)
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Frankfurt (Oder)
- (when)
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2021
- DOI
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doi:10.11584/opus4-1155
- Handle
- Last update
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10.03.2025, 11:44 AM CET
Data provider
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.
Object type
- Arbeitspapier
Associated
- Benti, Behailu Shiferaw
- Stadtmann, Georg
- European University Viadrina, Department of Business Administration and Economics
Time of origin
- 2021