Arbeitspapier

Animal Crossing: New Horizons meets "Maslow's pyramid"

Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.

Language
Englisch

Bibliographic citation
Series: Discussion Paper ; No. 424

Classification
Wirtschaft
Subject
Maslow's theory of motivation
Animal Crossing
Maslow's pyramid
seven-stage model
real world needs
virtual world needs

Event
Geistige Schöpfung
(who)
Benti, Behailu Shiferaw
Stadtmann, Georg
Event
Veröffentlichung
(who)
European University Viadrina, Department of Business Administration and Economics
(where)
Frankfurt (Oder)
(when)
2021

DOI
doi:10.11584/opus4-1155
Handle
Last update
10.03.2025, 11:44 AM CET

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Object type

  • Arbeitspapier

Associated

  • Benti, Behailu Shiferaw
  • Stadtmann, Georg
  • European University Viadrina, Department of Business Administration and Economics

Time of origin

  • 2021

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