Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games

Abstract: Video games are demanding work indeed. So demanding that our screen heroes and heroines are constantly making sounds of strife, struggle, or victory while conducting surrogate labor for us running, fighting, saving worlds. These sounds also represent the very real demanding labor of voice actors, whose burnout and vocal strain have recently come to the fore in terms of the games industries' labor standards (Cazden, 2017). But do heroes and she-roes sound the same? What are the demands - virtual, physical, and emotional - of maintaining sexist sonic tropes in popular media; demands that are required of the industry, the game program, and the player alike? Based on participatory observations of gameplay (i.e., the research team engaging with the material by playing the games we study), close reading of gendered sonic presence, and a historical content analysis of three iconic arcade fighting games, this article reports on a notable trend: As games self-purportedly and in the eyes of

Standort
Deutsche Nationalbibliothek Frankfurt am Main
Umfang
Online-Ressource
Sprache
Englisch
Anmerkungen
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Media and Communication ; 7 (2019) 4 ; 186-197

Ereignis
Veröffentlichung
(wo)
Mannheim
(wer)
SSOAR - Social Science Open Access Repository
(wann)
2019
Urheber
Droumeva, Milena

DOI
10.17645/mac.v7i4.2300
URN
urn:nbn:de:101:1-2021020515295000020380
Rechteinformation
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Letzte Aktualisierung
25.03.2025, 13:43 MEZ

Datenpartner

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Beteiligte

  • Droumeva, Milena
  • SSOAR - Social Science Open Access Repository

Entstanden

  • 2019

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