Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games

Abstract: Video games are demanding work indeed. So demanding that our screen heroes and heroines are constantly making sounds of strife, struggle, or victory while conducting surrogate labor for us running, fighting, saving worlds. These sounds also represent the very real demanding labor of voice actors, whose burnout and vocal strain have recently come to the fore in terms of the games industries' labor standards (Cazden, 2017). But do heroes and she-roes sound the same? What are the demands - virtual, physical, and emotional - of maintaining sexist sonic tropes in popular media; demands that are required of the industry, the game program, and the player alike? Based on participatory observations of gameplay (i.e., the research team engaging with the material by playing the games we study), close reading of gendered sonic presence, and a historical content analysis of three iconic arcade fighting games, this article reports on a notable trend: As games self-purportedly and in the eyes of

Location
Deutsche Nationalbibliothek Frankfurt am Main
Extent
Online-Ressource
Language
Englisch
Notes
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Media and Communication ; 7 (2019) 4 ; 186-197

Event
Veröffentlichung
(where)
Mannheim
(who)
SSOAR - Social Science Open Access Repository
(when)
2019
Creator
Droumeva, Milena

DOI
10.17645/mac.v7i4.2300
URN
urn:nbn:de:101:1-2021020515295000020380
Rights
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
25.03.2025, 1:43 PM CET

Data provider

This object is provided by:
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Associated

  • Droumeva, Milena
  • SSOAR - Social Science Open Access Repository

Time of origin

  • 2019

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