Arbeitspapier

Software Piracy in the Video Game Market

In this paper, the market for video games is considered, where some firms produce both, hardware and software. It is analyzed, whether these firms are interested in strategically enabling software piracy. It will be shown that this is indeed the case, if firms di¤er substantially in hardware production costs. Then, the low-cost producer gains from enabling software piracy in two ways. First, it increases its market share in the hardware and, accordingly, in the software market. Second, it can raise its hardware price. These two benefits overcompensate the loss resulting from a higher fraction of pirating consumers in the software market.

Sprache
Englisch

Erschienen in
Series: Bonn Econ Discussion Papers ; No. 20/2006

Klassifikation
Wirtschaft
Information and Internet Services; Computer Software
Oligopoly and Other Imperfect Markets
Firm Behavior: Theory
Thema
Video Games Market
Software Piracy
Fundamental Transformation

Ereignis
Geistige Schöpfung
(wer)
Gürtler, Oliver
Ereignis
Veröffentlichung
(wer)
University of Bonn, Bonn Graduate School of Economics (BGSE)
(wo)
Bonn
(wann)
2006

Handle
Letzte Aktualisierung
10.03.2025, 11:44 MEZ

Datenpartner

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Objekttyp

  • Arbeitspapier

Beteiligte

  • Gürtler, Oliver
  • University of Bonn, Bonn Graduate School of Economics (BGSE)

Entstanden

  • 2006

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