Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game

Abstract: Over the past 30 years, a large body of research has accrued demonstrating that video games are capable of placing substantial demands on the human cognitive, emotional, physical, and social processing systems. Within the cognitive realm, playing games belonging to one particular genre, known as the action video game genre, has been consistently linked with demands on a host of cognitive abilities including perception, top-down attention, multitasking, and spatial cognition. More recently, a number of new game genres have emerged that, while different in many ways from “traditional” action games, nonetheless seem likely to load upon similar cognitive processes. One such example is the multiplayer online battle arena genre (MOBA), which involves a mix of action and real-time strategy characteristics. Here, a sample of over 500 players of the MOBA game League of Legends completed a large battery of cognitive tasks. Positive associations were observed between League of Legends perform

Location
Deutsche Nationalbibliothek Frankfurt am Main
Extent
Online-Ressource
Language
Englisch
Notes
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Media and Communication ; 7 (2019) 4 ; 198-212

Event
Veröffentlichung
(where)
Mannheim
(who)
SSOAR - Social Science Open Access Repository
(when)
2019
Creator
Large, Adam M.
Bediou, Benoit
Cekic, Sezen
Hart, Yuval
Bavelier, Daphne
Green, C. Shawn

DOI
10.17645/mac.v7i4.2314
URN
urn:nbn:de:101:1-2021020515301267092824
Rights
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
15.08.2025, 7:30 AM CEST

Data provider

This object is provided by:
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Associated

  • Large, Adam M.
  • Bediou, Benoit
  • Cekic, Sezen
  • Hart, Yuval
  • Bavelier, Daphne
  • Green, C. Shawn
  • SSOAR - Social Science Open Access Repository

Time of origin

  • 2019

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