Arbeitspapier

Conditioned Actions in Strategic Coordination Games

A simple symmetric 2 "e 2 strategic coordination game is analyzed in an evolutionary environment under the assumption that agents are able to condition their actions on observations made of the opponent. Agents are assumed to be associated with a profile of characteristics, of which all agents can make a noisy observation. Actions can be conditioned on how the observed characteristics relates to that of their own. It is shown that there exist feasible states under which evolutionary pressure will transform any population conditioning its actions through a genetically induced continuous characteristic, such as body length, into a population conditioning its actions through Status, or how well agents have done in previous games. It is also shown that there does not exist feasible states by which a population conditioning its actions through Status could be invaded by any other strategies.

Language
Englisch

Bibliographic citation
Series: Working Paper ; No. 2005:33

Classification
Wirtschaft
Game Theory and Bargaining Theory: General
Noncooperative Games
Subject
Coordination
Hawk-Dove Games
Status
Positional Concerns
Conditioned Strategies
Evolutionary Equilibrium

Event
Geistige Schöpfung
(who)
Engseld, Peter
Event
Veröffentlichung
(who)
Lund University, School of Economics and Management, Department of Economics
(where)
Lund
(when)
2005

Handle
Last update
10.03.2025, 11:42 AM CET

Data provider

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Object type

  • Arbeitspapier

Associated

  • Engseld, Peter
  • Lund University, School of Economics and Management, Department of Economics

Time of origin

  • 2005

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