All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
Abstract: As games and gamified applications gain prominence in the academic debate on participatory practices, it is worth examining whether the application of such tools in the daily planning practice could be beneficial. This study identifies a research-practice gap in the current state of participatory urban planning practices in three European cities. Planners and policymakers acknowledge the benefits of employing such tools to illustrate complex urban issues, evoke social learning, and make participation more accessible. However, a series of impediments relating to planners’ inexperience with participatory methods, resource constraints, and sceptical adult audiences, limits the broader application of games and gamified applications within participatory urban planning practices. Games and gamified applications could become more widely employed within participatory planning processes when process facilitators become better educated and better able to judge the situations in which such to
- Location
-
Deutsche Nationalbibliothek Frankfurt am Main
- Extent
-
Online-Ressource
- Language
-
Englisch
- Notes
-
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Urban Planning ; 3 (2018) 1 ; 34-46
- Event
-
Veröffentlichung
- (where)
-
Mannheim
- (when)
-
2018
- Creator
-
Ampatzidou, Cristina
Constantinescu, Teodora
Berger, Martin
Jauschneg, Martina
Gugerell, Katharina
Devisch, Oswald
- DOI
-
10.17645/up.v3i1.1261
- URN
-
urn:nbn:de:101:1-2019051712454225104555
- Rights
-
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Last update
-
25.03.2025, 1:51 PM CET
Data provider
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.
Associated
- Ampatzidou, Cristina
- Constantinescu, Teodora
- Berger, Martin
- Jauschneg, Martina
- Gugerell, Katharina
- Devisch, Oswald
Time of origin
- 2018