Artikel

Cognitive hierarchy theory and two-person games

The outcome of many social and economic interactions, such as stock-market transactions, is strongly determined by the predictions that agents make about the behavior of other individuals. Cognitive hierarchy theory provides a framework to model the consequences of forecasting accuracy that has proven to fit data from certain types of game theory experiments, such as Keynesian beauty contests and entry games. Here, we focus on symmetric two-player-two-action games and establish an algorithm to find the players' strategies according to the cognitive hierarchy approach. We show that the snowdrift game exhibits a pattern of behavior whose complexity grows as the cognitive levels of players increases. In addition to finding the solutions up to the third cognitive level, we demonstrate, in this theoretical frame, two new properties of snowdrift games: (i) any snowdrift game can be characterized by only a parameter, its class; (ii) they are anti-symmetric with respect to the diagonal of the pay-off's space. Finally, we propose a model based on an evolutionary dynamics that captures the main features of the cognitive hierarchy theory.

Language
Englisch

Bibliographic citation
Journal: Games ; ISSN: 2073-4336 ; Volume: 8 ; Year: 2017 ; Issue: 1 ; Pages: 1-18 ; Basel: MDPI

Classification
Wirtschaft
Subject
social dilemmas
game theory
cognitive theory

Event
Geistige Schöpfung
(who)
Gracia-Lázaro, Carlos
Floría, Luis Mario
Moreno, Yamir
Event
Veröffentlichung
(who)
MDPI
(where)
Basel
(when)
2017

DOI
doi:10.3390/g8010001
Handle
Last update
10.03.2025, 11:45 AM CET

Data provider

This object is provided by:
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.

Object type

  • Artikel

Associated

  • Gracia-Lázaro, Carlos
  • Floría, Luis Mario
  • Moreno, Yamir
  • MDPI

Time of origin

  • 2017

Other Objects (12)