Arbeitspapier

Outlaw Community Innovations

Recent studies of outlaw communities provide qualitative evidence of their existence and the organisation of the underlying innovation processes. We provide descriptive results from a large scale survey of two online outlaw communities focussing on Microsoft's XBox. In line with previous findings, we identify two types of participants in outlaw communities - user innovators and adopters. Based on 2,256 responses, we find that users modify their XBox mainly to be able to increase the set of available functions of their XBox. Users are also motivated to modify their XBox for the sake of having fun and to conduct pirate behaviour. Finally, the results from our survey suggest that user innovators are largely intrinsically motivated by fun and the intellectual stimulation of writing code for homebrew software.

Sprache
Englisch

Erschienen in
Series: Discussion Paper ; No. 2008-08

Klassifikation
Management
Business Administration: General
Business Economics: General
Thema
Outlaw community innovation
video game consoles
homebrew software

Ereignis
Geistige Schöpfung
(wer)
Schulz, Celine
Wagner, Stefan
Ereignis
Veröffentlichung
(wer)
Ludwig-Maximilians-Universität München, Fakultät für Betriebswirtschaft
(wo)
München
(wann)
2008

DOI
doi:10.5282/ubm/epub.4678
Handle
URN
urn:nbn:de:bvb:19-epub-4678-5
Letzte Aktualisierung
10.03.2025, 11:43 MEZ

Datenpartner

Dieses Objekt wird bereitgestellt von:
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. Bei Fragen zum Objekt wenden Sie sich bitte an den Datenpartner.

Objekttyp

  • Arbeitspapier

Beteiligte

  • Schulz, Celine
  • Wagner, Stefan
  • Ludwig-Maximilians-Universität München, Fakultät für Betriebswirtschaft

Entstanden

  • 2008

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