Mapping the Imaginary—Maps in Fantasy Role-Playing Games

Abstract: This paper deals with cartographic representations as means of communicating the imaginary using maps in fantasy role-playing games as an example. Drawing on SCHUTZian accounts of intersubjectivity and communication we understand maps as one of many strategies to deal with the problem of "medium transcendencies" posed by communicating with others. The methodology of "sociological hermeneutics" (SOEFFNER) is introduced as means of approaching maps and the interactions they are involved in. In our analyses of maps used in role-playing games we can then show that maps are not only a means of locating oneself but also a means of actively creating a meaningful place in which we are entangled. Thus, maps help to form a sense of belonging in (imaginary) territories which are only given to us in mediated form. URN: urn:nbn:de:0114-fqs0803255. https://www.qualitative-research.net/index.php/fqs/article/view/1162

Location
Deutsche Nationalbibliothek Frankfurt am Main
Extent
Online-Ressource
Language
Englisch

Bibliographic citation
Mapping the Imaginary—Maps in Fantasy Role-Playing Games ; volume:9 ; number:3 ; day:28 ; month:09 ; year:2008
Forum qualitative Sozialforschung ; 9, Heft 3 (28.09.2008)

Creator
Röhl, Tobias
Herbrik, Regine

DOI
10.17169/fqs-9.3.1162
URN
urn:nbn:de:0114-fqs0803255
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
15.08.2025, 7:34 AM CEST

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