Arbeitspapier

Value Capture in the Face of Known and Unknown Unknowns

A large theoretical literature on value capture following Brandenburger and Stuart (1996) uses cooperative games under complete information to study how and why firms earn supernormal profits. However, firms often have different information, beliefs, or creative foresight. We extend value capture theory to incomplete information ("known unknowns") or unawareness ("unknown unknowns"), and illustrate some conceptual issues with that extension. Using the case study of Cirque du Soleil, we show how an entrepreneurial firm can profit even when it does not contribute materially to value creation. In a case study of Apple iTunes, we show how value capture depends quantitatively on the beliefs of other firms.

Sprache
Englisch

Erschienen in
Series: Working Paper ; No. 333

Klassifikation
Wirtschaft
Firm Behavior: Theory
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
Cooperative Games
Thema
cooperative games
unawareness
incomplete information
coarse core
business strategy
value-capture theory

Ereignis
Geistige Schöpfung
(wer)
Bryan, Kevin A.
Ryall, Michael D.
Schipper, Burkhard
Ereignis
Veröffentlichung
(wer)
University of California, Department of Economics
(wo)
Davis, CA
(wann)
2019

Handle
Letzte Aktualisierung
10.03.2025, 11:42 MEZ

Datenpartner

Dieses Objekt wird bereitgestellt von:
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. Bei Fragen zum Objekt wenden Sie sich bitte an den Datenpartner.

Objekttyp

  • Arbeitspapier

Beteiligte

  • Bryan, Kevin A.
  • Ryall, Michael D.
  • Schipper, Burkhard
  • University of California, Department of Economics

Entstanden

  • 2019

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