Artikel

Constructing co-presence through shared VR gameplay

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively con­structed even in situations where the participants have differential rights and possibilities to act and influence the game.

Sprache
Englisch

Thema
Virtuelle Realität
Gespräch
Konversationsanalyse
Videospiel
Online-Spiel
Interaktion
Sprache

Ereignis
Geistige Schöpfung
(wer)
Olbertz-Siitonen, Margarethe
Piirainen-Marsh, Arja
Siitonen, Marko
Ereignis
Veröffentlichung
(wer)
Mannheim : Leibniz-Institut für Deutsche Sprache (IDS)
(wann)
2021-11-12

URN
urn:nbn:de:bsz:mh39-107620
Letzte Aktualisierung
06.03.2025, 09:00 MEZ

Datenpartner

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Objekttyp

  • Artikel

Beteiligte

  • Olbertz-Siitonen, Margarethe
  • Piirainen-Marsh, Arja
  • Siitonen, Marko
  • Mannheim : Leibniz-Institut für Deutsche Sprache (IDS)

Entstanden

  • 2021-11-12

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