Artikel

ADOLESCENT VIDEO GAME PLAYING AND FIGHTING OVER THE LONG‐TERM

I present new evidence of the link between video game play and fighting. The General Learning Model predicts that increased aggression from playing violent video games. These predictions are tested using a large longitudinal data set tracking adolescents over time. Consistent with previous research, there is a positive raw correlation between video game playing as an adolescent and aggressive outcomes, in this case fights, even more than a decade later. However, multivariate and instrumental variables estimators do not find a causal relationship. Some implications are: support policy for further interventions is undermined, future research should be more careful about identification threats, and similar methodological approaches can be applied to the effects of other new communication technologies. (JEL D18, L86, O35)

Sprache
Englisch

Erschienen in
Journal: Contemporary Economic Policy ; ISSN: 1465-7287 ; Volume: 38 ; Year: 2019 ; Issue: 3 ; Pages: 460-473 ; Boston, USA: Wiley Periodicals, Inc.

Klassifikation
Wirtschaft

Ereignis
Geistige Schöpfung
(wer)
Ward, Michael R.
Ereignis
Veröffentlichung
(wer)
Wiley Periodicals, Inc.
(wo)
Boston, USA
(wann)
2019

DOI
doi:10.1111/coep.12451
Handle
Letzte Aktualisierung
10.03.2025, 11:41 MEZ

Datenpartner

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ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. Bei Fragen zum Objekt wenden Sie sich bitte an den Datenpartner.

Objekttyp

  • Artikel

Beteiligte

  • Ward, Michael R.
  • Wiley Periodicals, Inc.

Entstanden

  • 2019

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