Konferenzbeitrag
Does time spent playing video games crowd out time spent studying?
As new ICT technologies are developed and adopted, they will be increasingly incorporated into our lifestyles and displacing other activities. Video games, in particular, have greatly risen in popularity and can consume a great deal of time in gamers' lives. I examine the effect of video game time use on the likely activities that it displaces using week-to-week variation in video game popularity to identify causal effects of game quality from selection into gaming. The results indicate that each hour of increased video gaming displaces 26 minutes of human capital accumulating activities.
- Language
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Englisch
- Bibliographic citation
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Series: 23rd European Regional Conference of the International Telecommunications Society (ITS), Vienna, Austria, 1st-4th July, 2012
- Classification
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Wirtschaft
- Event
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Geistige Schöpfung
- (who)
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Ward, Michael R.
- Event
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Veröffentlichung
- (who)
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International Telecommunications Society (ITS)
- (where)
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Calgary
- (when)
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2012
- Handle
- Last update
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10.03.2025, 11:44 AM CET
Data provider
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Object type
- Konferenzbeitrag
Associated
- Ward, Michael R.
- International Telecommunications Society (ITS)
Time of origin
- 2012