Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

Abstract: Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that different dimensions of the recovery experiences seem to respond to different levels of cognitive task demand. While control experiences were highest under low cognitive task demand, there was no difference between groups regarding experiences of mastery and psychological detachment. Nevertheless, b

Standort
Deutsche Nationalbibliothek Frankfurt am Main
Umfang
Online-Ressource
Sprache
Englisch
Anmerkungen
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Media and Communication ; 7 (2019) 4 ; 166-175

Ereignis
Veröffentlichung
(wo)
Mannheim
(wer)
SSOAR - Social Science Open Access Repository
(wann)
2019
Urheber
Wulf, Tim
Rieger, Diana
Kümpel, Anna Sophie
Reinecke, Leonard

DOI
10.17645/mac.v7i4.2297
URN
urn:nbn:de:101:1-2021020515311725686990
Rechteinformation
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Letzte Aktualisierung
25.03.2025, 13:48 MEZ

Datenpartner

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Beteiligte

  • Wulf, Tim
  • Rieger, Diana
  • Kümpel, Anna Sophie
  • Reinecke, Leonard
  • SSOAR - Social Science Open Access Repository

Entstanden

  • 2019

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