Arbeitspapier
Trees and decisions
The traditional model of sequential decision making, for instance, in extensive form games, is a tree. Most texts define a tree as a connected directed graph without loops and a distinguished node, called the root. But an abstract graph is not a domain for decision theory. Decision theory perceives of acts as functions from states to consequences. Sequential decisions, accordingly, get conceptualized by mappings from sets of states to sets of consequences. Thus, the question arises whether a natural definition of a tree can be given, where nodes are sets of states. We show that, indeed, trees can be defined as specific collections of sets. Without loss of generality the elements of these sets can be interpreted as representing plays. Therefore, the elements can serve as states and consequences at the same time.
- Sprache
-
Englisch
- Erschienen in
-
Series: Reihe Ökonomie / Economics Series ; No. 129
- Klassifikation
-
Wirtschaft
Noncooperative Games
Analysis of Collective Decision-Making: General
- Thema
-
decision under uncertainty
extensive form games
trees
Theorie
Entscheidung bei Unsicherheit
Mehrstufige Entscheidung
Extensives Spiel
- Ereignis
-
Geistige Schöpfung
- (wer)
-
Alós-Ferrer, Carlos
Ritzberger, Klaus
- Ereignis
-
Veröffentlichung
- (wer)
-
Institute for Advanced Studies (IHS)
- (wo)
-
Vienna
- (wann)
-
2003
- Handle
- Letzte Aktualisierung
-
10.03.2025, 11:45 MEZ
Datenpartner
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Objekttyp
- Arbeitspapier
Beteiligte
- Alós-Ferrer, Carlos
- Ritzberger, Klaus
- Institute for Advanced Studies (IHS)
Entstanden
- 2003