Arbeitspapier
Money illusion in free-to-play games
Regularly, free-to-play games use their own virtual currency for in-game store purchases. We analyze the money illusion phenomenon by examining free-to-playgames and their virtual currency exchange rate policies. We find that above pari exchange rates and advertising bonus packs instead of price discounts lead to money illusion on the side of the customer. Based on our findings, we derive managerial and policy implications.
- Language
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Englisch
- Bibliographic citation
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Series: Discussion Paper ; No. 422
- Classification
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Wirtschaft
Consumer Protection
Industry Studies: Services: Government Policy
Advertising
Sports Economics: Policy
- Subject
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Money illusion
free-to-play games
virtual currency exchange rate
price incentives
bonus pack versus price discount
- Event
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Geistige Schöpfung
- (who)
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Benti, Behailu Shiferaw
Haß, Dominik
Stadtmann, Georg
- Event
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Veröffentlichung
- (who)
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European University Viadrina, Department of Business Administration and Economics
- (where)
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Frankfurt (Oder)
- (when)
-
2021
- DOI
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doi:10.11584/opus4-1028
- Handle
- Last update
-
10.03.2025, 11:45 AM CET
Data provider
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Object type
- Arbeitspapier
Associated
- Benti, Behailu Shiferaw
- Haß, Dominik
- Stadtmann, Georg
- European University Viadrina, Department of Business Administration and Economics
Time of origin
- 2021