Arbeitspapier

Money illusion in free-to-play games

Regularly, free-to-play games use their own virtual currency for in-game store purchases. We analyze the money illusion phenomenon by examining free-to-playgames and their virtual currency exchange rate policies. We find that above pari exchange rates and advertising bonus packs instead of price discounts lead to money illusion on the side of the customer. Based on our findings, we derive managerial and policy implications.

Language
Englisch

Bibliographic citation
Series: Discussion Paper ; No. 422

Classification
Wirtschaft
Consumer Protection
Industry Studies: Services: Government Policy
Advertising
Sports Economics: Policy
Subject
Money illusion
free-to-play games
virtual currency exchange rate
price incentives
bonus pack versus price discount

Event
Geistige Schöpfung
(who)
Benti, Behailu Shiferaw
Haß, Dominik
Stadtmann, Georg
Event
Veröffentlichung
(who)
European University Viadrina, Department of Business Administration and Economics
(where)
Frankfurt (Oder)
(when)
2021

DOI
doi:10.11584/opus4-1028
Handle
Last update
10.03.2025, 11:45 AM CET

Data provider

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Object type

  • Arbeitspapier

Associated

  • Benti, Behailu Shiferaw
  • Haß, Dominik
  • Stadtmann, Georg
  • European University Viadrina, Department of Business Administration and Economics

Time of origin

  • 2021

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