Buch
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
- ISBN
-
978-3-11-072558-2
- Sprache
-
Englisch
- Klassifikation
-
Management
- Thema
-
Gamification
Games in teaching and learning Innovation
Entrepreneurship
Innovation
management
- Ereignis
-
Geistige Schöpfung
- (wer)
-
Bessant, John
Breuer, Henning
Gudiksen, Sune
- Ereignis
-
Veröffentlichung
- (wer)
-
De Gruyter
- (wo)
-
Berlin/Boston
- (wann)
-
2022
- DOI
-
doi:10.1515/9783110725582
- Handle
- Letzte Aktualisierung
-
02.04.2025, 12:43 MESZ
Datenpartner
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Objekttyp
- Buch
Beteiligte
- Bessant, John
- Breuer, Henning
- Gudiksen, Sune
- De Gruyter
Entstanden
- 2022