Buch
Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
- ISBN
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978-3-11-072558-2
- Language
-
Englisch
- Classification
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Management
- Subject
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Gamification
Games in teaching and learning Innovation
Entrepreneurship
Innovation
management
- Event
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Geistige Schöpfung
- (who)
-
Bessant, John
Breuer, Henning
Gudiksen, Sune
- Event
-
Veröffentlichung
- (who)
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De Gruyter
- (where)
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Berlin/Boston
- (when)
-
2022
- DOI
-
doi:10.1515/9783110725582
- Handle
- Last update
-
10.03.2025, 11:43 AM CET
Data provider
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. If you have any questions about the object, please contact the data provider.
Object type
- Buch
Associated
- Bessant, John
- Breuer, Henning
- Gudiksen, Sune
- De Gruyter
Time of origin
- 2022