Artikel

Communication, expectations, and trust: An experiment with three media

We studied how communication media affect trust game play. Three popular media were considered: traditional face-to-face, Facebook groups, and anonymous online chat. We considered post-communication changes in players' expectations and preferences, and further analyzed the contents of group communications to understand the channels though which communication appears to improve trust and trustworthiness. For senders, the social, emotional, and game-relevant contents of communication all matter, significantly influencing both their expectations of fair return and preferences towards receivers. Receivers increased trustworthiness is mostly explained by their adherence to the norm of sending back a fair share of the amount received. These results do not qualitatively differ among the three communication media; while face-to-face had the largest volume of messages, all three media proved equally effective in enhancing trust and trustworthiness.

Language
Englisch

Bibliographic citation
Journal: Games ; ISSN: 2073-4336 ; Volume: 11 ; Year: 2020 ; Issue: 4 ; Pages: 1-26 ; Basel: MDPI

Classification
Wirtschaft
Noncooperative Games
Design of Experiments: Laboratory, Group Behavior
Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
Subject
communication technology
content analysis
laboratory experiments
trust games

Event
Geistige Schöpfung
(who)
Abatayo, Anna Lou
Lynham, John
Sherstyuk, Katerina
Event
Veröffentlichung
(who)
MDPI
(where)
Basel
(when)
2020

DOI
doi:10.3390/g11040048
Handle
Last update
09.05.2025, 11:09 AM CEST

Data provider

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Object type

  • Artikel

Associated

  • Abatayo, Anna Lou
  • Lynham, John
  • Sherstyuk, Katerina
  • MDPI

Time of origin

  • 2020

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