Artikel

Can we playfully measure cognitive ability? Construct‐related validity and applicant reactions

We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience.

Sprache
Englisch

Erschienen in
Journal: International Journal of Selection and Assessment ; ISSN: 1468-2389 ; Volume: 32 ; Year: 2023 ; Issue: 1 ; Pages: 91-107 ; Hoboken, NJ: Wiley

Klassifikation
Management
Thema
applicant reactions
cognitive ability
game‐based assessment
gamification
personnel selection

Ereignis
Geistige Schöpfung
(wer)
Ohlms, Marie L.
Melchers, Klaus G.
Kanning, Uwe P.
Ereignis
Veröffentlichung
(wer)
Wiley
(wo)
Hoboken, NJ
(wann)
2023

DOI
doi:10.1111/ijsa.12450
Letzte Aktualisierung
10.03.2025, 11:43 MEZ

Datenpartner

Dieses Objekt wird bereitgestellt von:
ZBW - Deutsche Zentralbibliothek für Wirtschaftswissenschaften - Leibniz-Informationszentrum Wirtschaft. Bei Fragen zum Objekt wenden Sie sich bitte an den Datenpartner.

Objekttyp

  • Artikel

Beteiligte

  • Ohlms, Marie L.
  • Melchers, Klaus G.
  • Kanning, Uwe P.
  • Wiley

Entstanden

  • 2023

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