USING SIMULATION DATA FROM GAMING ENVIRONMENTS FOR TRAINING A DEEP LEARNING ALGORITHM ON 3D POINT CLOUDS

Location
Deutsche Nationalbibliothek Frankfurt am Main
Extent
Online-Ressource
Language
Englisch

Bibliographic citation
USING SIMULATION DATA FROM GAMING ENVIRONMENTS FOR TRAINING A DEEP LEARNING ALGORITHM ON 3D POINT CLOUDS ; volume:VIII-4/W2-2021 ; year:2021 ; pages:67-74 ; extent:8
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences ; VIII-4/W2-2021 (2021), 67-74 (gesamt 8)

Creator
Spiegel, S.
Chen, J.

DOI
10.5194/isprs-annals-VIII-4-W2-2021-67-2021
URN
urn:nbn:de:101:1-2021101405295883695372
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
15.08.2025, 7:36 AM CEST

Data provider

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Associated

  • Spiegel, S.
  • Chen, J.

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