Arbeitspapier

How much is a friend worth? Directed altruism and enforced reciprocity in social networks

We conduct field experiments in a large real-world social network to examine why decision-makers treat their friends more generously than strangers. Subjects are asked to divide a surplus between themselves and named partners at varying social distances, but only one of these decisions is implemented. We decompose altruistic preferences into baseline altruism towards strangers, and directed altruism towards friends. In order to separate the motives that are altruistic from the ones that anticipate a future interaction or repayment, we implement an anonymous treatment in which neither player is told at the end of the experiment which decision was selected for payment, and a non-anonymous treatment where both players are told the outcome. Moreover, in order to distinguish between different future interaction channelsincluding signaling one's propensity to be generous and enforced reciprocity, where the decision-maker grants the partner a favor because she expects it to be repaid in the futurethe experiments include games where transfers both increase and decrease social surplus. We find that decision-makers vary widely in their baseline altruism, but pass at least 50 percent more surplus to friends as opposed to strangers when decision-making is anonymous. Under non-anonymity, transfers to friends increase by an extra 24 percent relative to strangers, but only in games where transfers increase social surplus. This effect increases with the density of the social network structure between both players. Our findings are well explained by enforced reciprocity, but not by signaling or preference-based reciprocity. We also find that partners' expectations are well attuned to directed altruism, but that they completely ignore the decision-makers' baseline altruism. Partners with higher baseline altruism have friends with higher baseline altruism and, therefore, are treated better by their friends.

Sprache
Englisch

Erschienen in
Series: Working Papers ; No. 07-11

Klassifikation
Wirtschaft
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Design of Experiments: Laboratory, Individual
Altruism; Philanthropy; Intergenerational Transfers
Thema
Soziales Netzwerk
Altruismus
Feldforschung
USA

Ereignis
Geistige Schöpfung
(wer)
Leider, Stephen
Möbius, Markus M.
Rosenblat, Tanya
Do, Quoc-Anh
Ereignis
Veröffentlichung
(wer)
Federal Reserve Bank of Boston
(wo)
Boston, MA
(wann)
2007

Handle
Letzte Aktualisierung
10.03.2025, 11:41 MEZ

Datenpartner

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Objekttyp

  • Arbeitspapier

Beteiligte

  • Leider, Stephen
  • Möbius, Markus M.
  • Rosenblat, Tanya
  • Do, Quoc-Anh
  • Federal Reserve Bank of Boston

Entstanden

  • 2007

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