Games without frontiers: a framework for analyzing digital game cultures comparatively

Abstract: Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp's (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus's (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics

Standort
Deutsche Nationalbibliothek Frankfurt am Main
Umfang
Online-Ressource
Sprache
Englisch
Anmerkungen
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Media and Communication ; 6 (2018) 2 ; 80-89

Ereignis
Veröffentlichung
(wo)
Mannheim
(wann)
2018
Urheber
Wimmer, Jeffrey
Elmezeny, Ahmed

DOI
10.17645/mac.v6i2.1330
URN
urn:nbn:de:0168-ssoar-57801-7
Rechteinformation
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Letzte Aktualisierung
15.08.2025, 07:23 MESZ

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Beteiligte

Entstanden

  • 2018

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