Video games as a multifaceted medium: a review of quantitative social science research on video games and a typology of video game research approaches

Abstract: Although there is a vast and useful body of quantitative social science research dealing with the social role and impact of video games, it is difficult to compare studies dealing with various dimensions of video games because they are informed by different perspectives and assumptions, employ different methodologies, and address different problems. Studies focusing on different social dimensions of video games can produce varied findings about games' social function that are often difficult to reconcile - or even contradictory. Research is also often categorized by topic area, rendering a comprehensive view of video games' social role across topic areas difficult. This interpretive review presents a novel typology of four identified approaches that categorize much of the quantitative social science video game research conducted to date: "video games as stimulus," "video games as avocation," "video games as skill," and "video games as social environment." This typology is useful be

Location
Deutsche Nationalbibliothek Frankfurt am Main
Extent
Online-Ressource
Language
Englisch
Notes
Veröffentlichungsversion
begutachtet (peer reviewed)
In: Review of Communication Research ; 1 (2013) ; 31-68

Classification
Spiel

Event
Veröffentlichung
(where)
Mannheim
(when)
2013
Creator
Ivory, James D.

DOI
10.12840/issn.2255-4165_2013_01.01_002
URN
urn:nbn:de:0168-ssoar-329036
Rights
Open Access; Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
25.03.2025, 1:48 PM CET

Data provider

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Associated

  • Ivory, James D.

Time of origin

  • 2013

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