Forschungsbericht | Research report

Surveying the virtual world: a large scale survey in second life using the Virtual Data Collection Interface (VDCI)

"Technology has always introduced changes in the way researchers administer surveys. A new technology known as virtual worlds has now emerged that promises to change data collection once again. Virtual worlds are persistent, online, computer-rendered spaces populated by hundreds, thousands, or even millions of people at a time. Previously, this population has only been surveyed in ways that required respondents to exit the virtual world before giving their answers. No survey method has existed whereby they could be surveyed while remaining present in the virtual space. Needless to say, this is less than ideal for any survey about the respondent’s attitudes, perceptions, and behavior within the virtual world itself. This study introduces a method for solving this problem and a tool that allows surveys entirely within a virtual environment. The method is introduced as Virtual Assisted Self Interview (VASI), and the tool for implementing it, the Virtual Data Collection Interface (VDCI). The tool was created and deployed in the virtual world Second Life (SL), where users were asked questions about demographics and quality of life. The valid response numbers for the survey (N=2094) make it the largest in-virtual-world data collection seen so far. This paper discusses the VDCI and describes several different sampling methods, as well as results that provide unique, new insights into virtual world populations. It is found, for example, that the demographic make-up of SL is unlike that of other virtual worlds. Moreover, the SL population is unlike that of other worlds in its approach to gender-switching. The limitations and new hazards of virtual world survey research are also discussed, especially survey "hacking" by individuals hoping to exploit the survey for financial gain. Despite the challenges, the results generally suggest that the VDCI is a valuable new research tool for obtaining representative data on virtual world population." [author's abstract]

Surveying the virtual world: a large scale survey in second life using the Virtual Data Collection Interface (VDCI)

Urheber*in: Bell, Mark W.; Castronova, Edward; Wagner, Gert G.

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Umfang
Seite(n): 47
Sprache
Englisch
Anmerkungen
Status: Veröffentlichungsversion

Erschienen in
RatSWD Research Notes (40)

Thema
Sozialwissenschaften, Soziologie
Publizistische Medien, Journalismus,Verlagswesen
Forschungsarten der Sozialforschung
interaktive, elektronische Medien
virtuelle Realität
elektronische Medien
Internet
virtuelle Gemeinschaft
Digitalisierung
Online-Medien
geschlechtsspezifische Faktoren
Netzgemeinschaft
Benutzer
Lebensqualität
Forschungsansatz
neue Technologie
interaktive Medien
Erhebungsmethode
Analyseverfahren

Ereignis
Geistige Schöpfung
(wer)
Bell, Mark W.
Castronova, Edward
Wagner, Gert G.
Ereignis
Veröffentlichung
(wer)
Rat für Sozial- und Wirtschaftsdaten (RatSWD)
(wo)
Deutschland, Berlin
(wann)
2009

URN
urn:nbn:de:0168-ssoar-416287
Rechteinformation
GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Letzte Aktualisierung
21.06.2024, 16:26 MESZ

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Objekttyp

  • Forschungsbericht

Beteiligte

  • Bell, Mark W.
  • Castronova, Edward
  • Wagner, Gert G.
  • Rat für Sozial- und Wirtschaftsdaten (RatSWD)

Entstanden

  • 2009

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