STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
Abstract: In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
- Location
-
Deutsche Nationalbibliothek Frankfurt am Main
- Extent
-
Online-Ressource
- Language
-
Englisch
- Bibliographic citation
-
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra ; volume:3 ; number:1 ; year:2021 ; pages:176-187 ; extent:12
Open education studies ; 3, Heft 1 (2021), 176-187 (gesamt 12)
- Creator
-
Bedewy, Shereen El
Choi, Kyeongsik
Lavicza, Zsolt
Fenyvesi, Kristof
Houghton, Tony
- DOI
-
10.1515/edu-2020-0150
- URN
-
urn:nbn:de:101:1-2412131633065.730429309902
- Rights
-
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Last update
-
15.08.2025, 7:21 AM CEST
Data provider
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.
Associated
- Bedewy, Shereen El
- Choi, Kyeongsik
- Lavicza, Zsolt
- Fenyvesi, Kristof
- Houghton, Tony