STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

Abstract: In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.

Location
Deutsche Nationalbibliothek Frankfurt am Main
Extent
Online-Ressource
Language
Englisch

Bibliographic citation
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra ; volume:3 ; number:1 ; year:2021 ; pages:176-187 ; extent:12
Open education studies ; 3, Heft 1 (2021), 176-187 (gesamt 12)

Creator
Bedewy, Shereen El
Choi, Kyeongsik
Lavicza, Zsolt
Fenyvesi, Kristof
Houghton, Tony

DOI
10.1515/edu-2020-0150
URN
urn:nbn:de:101:1-2412131633065.730429309902
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
15.08.2025, 7:21 AM CEST

Data provider

This object is provided by:
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.

Associated

  • Bedewy, Shereen El
  • Choi, Kyeongsik
  • Lavicza, Zsolt
  • Fenyvesi, Kristof
  • Houghton, Tony

Other Objects (12)