Artikel

Learning dynamics with social comparisons and limited memory

We study models of learning in games where agents with limited memory use social information to decide when and how to change their play. When agents only observe the aggregate distribution of payoffs and only recall information from the last period, aggregate play comes close to Nash equilibrium for generic games, and pure equilibria are generally more stable than mixed equilibria. When agents observe both the payoff distribution of other agents and the actions that led to those payoffs and can remember this for some time, the length of their memory plays a key role: With short memories, aggregate play may not come close to Nash equilibrium unless the game satisfies an acyclicity condition. When agents have sufficiently long memory generically aggregate play comes close to Nash equilibrium. However, unlike in the model where social information is solely about how well other agents are doing, mixed equilibria can be favored over pure ones.

Language
Englisch

Bibliographic citation
Journal: Theoretical Economics ; ISSN: 1555-7561 ; Volume: 14 ; Year: 2019 ; Issue: 1 ; Pages: 135-172 ; New Haven, CT: The Econometric Society

Classification
Wirtschaft
Noncooperative Games
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Subject
Social learning
Nash equilibrium
best response dynamics
equilibrium selection

Event
Geistige Schöpfung
(who)
Block, Juan I.
Fudenberg, Drew
Levine, David K.
Event
Veröffentlichung
(who)
The Econometric Society
(where)
New Haven, CT
(when)
2018

DOI
doi:10.3982/TE2626
Handle
Last update
17.04.2025, 6:18 PM CEST

Data provider

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Object type

  • Artikel

Associated

  • Block, Juan I.
  • Fudenberg, Drew
  • Levine, David K.
  • The Econometric Society

Time of origin

  • 2018

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