Arbeitspapier

Information design in multi-stage games

We consider multi-stage games, where at each stage, players receive private signals about past and current states, past actions and past signals, and choose actions. We fully characterize the distributions over actions, states, and signals that obtain in any (sequential) communication equilibrium of any expansion of multi-stage games, i.e., when players can receive additional signals about past and current states, past actions, and past and current signals (including the additional past signals). We interpret our results as revelation principles for information design problems. We apply our characterization to bilateral bargaining problems.

Language
Englisch

Bibliographic citation
Series: Working Paper ; No. 861

Classification
Wirtschaft
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Asymmetric and Private Information; Mechanism Design
Subject
multi-stage games
information design
communication equilibrium
sequential communication equilibrium
information structures
Bayes correlated equilibrium
revelation principle

Event
Geistige Schöpfung
(who)
Makris, Miltiadis
Renou, Ludovic
Event
Veröffentlichung
(who)
Queen Mary University of London, School of Economics and Finance
(where)
London
(when)
2018

Handle
Last update
10.03.2025, 11:43 AM CET

Data provider

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Object type

  • Arbeitspapier

Associated

  • Makris, Miltiadis
  • Renou, Ludovic
  • Queen Mary University of London, School of Economics and Finance

Time of origin

  • 2018

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