Artikel

Cooperation between emotional players

This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player can be in either a friendly, a neutral, or a hostile state of mind. The player transitions between the states of mind as a response to observed actions taken by the other player. The state of mind determines the player's psychological payoff which together with a material payoff constitutes the player's utility. In the friendly (hostile) state of mind the player has a positive (negative) concern for other players' material payoffs. This paper shows how emotions can both facilitate and obstruct cooperation in a repeated prisoners' dilemma game. In finitely repeated games a player who cares only for their own material payoffs can have an incentive to manipulate an emotional player into the friendly state of mind. In infinitely repeated games with two emotional players less patience is required to sustain cooperation. However, emotions can also obstruct cooperation if they make the players unwilling to punish each other, or if the players become hostile when punished.

Language
Englisch

Bibliographic citation
Journal: Games ; ISSN: 2073-4336 ; Volume: 11 ; Year: 2020 ; Issue: 4 ; Pages: 1-16 ; Basel: MDPI

Classification
Wirtschaft
Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
Microeconomic Behavior: Underlying Principles
Micro-Based Behavioral Economics: Role and Effects of Psychological, Emotional, Social, and Cognitive Factors on Decision Making‡
Subject
cooperation
emotions
repeated prisoners' dilemma
stochastic games

Event
Geistige Schöpfung
(who)
Andersson, Lina
Event
Veröffentlichung
(who)
MDPI
(where)
Basel
(when)
2020

DOI
doi:10.3390/g11040045
Handle
Last update
10.03.2025, 10:42 AM UTC

Data provider

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Object type

  • Artikel

Associated

  • Andersson, Lina
  • MDPI

Time of origin

  • 2020

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