Artikel

Achievable outcomes of dynamic contribution games

This paper concerns multistage games, with and without discounting, in which each player can increase the level of an action over time so as to increase the other players' future payoffs. An action profile is said to be achievable if it is the limit point of a subgame perfect equilibrium path. Necessary conditions are derived for achievability under relatively general conditions. They imply that any efficient profile that is approximately achievable must be in the core of the underlying coalitional game. In some but not all games with discounting, the necessary conditions for achievability are also sufficient for a profile to be the limit of achievable profiles as the period length shrinks to zero. Consequently, in these games when the period length is very short, (i) the set of achievable profiles does not depend on the move structure; (ii) an efficient profile can be approximately achieved if and only if it is in the core; and (iii) any achievable profile can be achieved almost instantly.

Language
Englisch

Bibliographic citation
Journal: Theoretical Economics ; ISSN: 1555-7561 ; Volume: 8 ; Year: 2013 ; Issue: 2 ; Pages: 365-403 ; New Haven, CT: The Econometric Society

Classification
Wirtschaft
Subject
Dynamic games
monotone games
core
public goods
voluntary contribution
gradualism

Event
Geistige Schöpfung
(who)
Matthews, Steven A.
Event
Veröffentlichung
(who)
The Econometric Society
(where)
New Haven, CT
(when)
2013

DOI
doi:10.3982/TE1175
Handle
Last update
10.03.2025, 11:41 AM CET

Data provider

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Object type

  • Artikel

Associated

  • Matthews, Steven A.
  • The Econometric Society

Time of origin

  • 2013

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