Journal article | Zeitschriftenartikel

Do you believe in magic? Computer games in everyday life

Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are enacted and performed by the participants. This article discusses the concept of a 'magic circle' and finds that it lacks specificity. Attempts to use the concept of a magic circle create a number of anomalies that are problematic. This is not, as has been suggested earlier, primarily a matter of the genre of the game, or a discussion of what an appropriate definition of a 'game' might be. Rather, in this study with hardcore gamers, playing computer games is a routine and mundane activity, making the boundary between play and non-play tenuous to say the least. This article presents an alternative theoretical framework which should be explored further.

Do you believe in magic? Computer games in everyday life

Urheber*in: Pargman, Daniel; Jakobsson, Peter

Free access - no reuse

Extent
Seite(n): 225-244
Language
Englisch
Notes
Status: Postprint; begutachtet (peer reviewed)

Bibliographic citation
European Journal of Cultural Studies, 11(2)

Subject
Routine

Event
Geistige Schöpfung
(who)
Pargman, Daniel
Jakobsson, Peter
Event
Veröffentlichung
(when)
2008

DOI
URN
urn:nbn:de:0168-ssoar-227498
Rights
GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Last update
21.06.2024, 4:26 PM CEST

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Object type

  • Zeitschriftenartikel

Associated

  • Pargman, Daniel
  • Jakobsson, Peter

Time of origin

  • 2008

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