Hochschulschrift
Gewalt im Computerspiel: Facetten eines Vergnügens
Abstract: Grand Theft Auto, Battlefield, Counterstrike - more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere
- Location
-
Deutsche Nationalbibliothek Frankfurt am Main
- ISBN
-
9783839435595
- Extent
-
Online-Ressource, 368 S.
- Language
-
Deutsch
- Notes
-
Veröffentlichungsversion
begutachtet
- Keyword
-
Computerspiel
Gewaltdarstellung
Vergnügen
- Event
-
Veröffentlichung
- (where)
-
Mannheim
- (who)
-
SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
- (when)
-
2016
- Event
-
Veröffentlichung
- (where)
-
Bielefeld
- (who)
-
transcript Verlag
- (when)
-
2016
- Creator
- DOI
-
10.14361/9783839435595
- URN
-
urn:nbn:de:0168-ssoar-68114-2
- Rights
-
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Last update
-
15.08.2025, 7:23 AM CEST
Data provider
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.
Object type
- Hochschulschrift
Associated
- Bareither, Christoph
- SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
- transcript Verlag
Time of origin
- 2016