Hochschulschrift

Gewalt im Computerspiel: Facetten eines Vergnügens

Abstract: Grand Theft Auto, Battlefield, Counterstrike - more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere

Location
Deutsche Nationalbibliothek Frankfurt am Main
ISBN
9783839435595
Extent
Online-Ressource, 368 S.
Language
Deutsch
Notes
Veröffentlichungsversion
begutachtet

Keyword
Computerspiel
Gewaltdarstellung
Vergnügen

Event
Veröffentlichung
(where)
Mannheim
(who)
SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
(when)
2016
Event
Veröffentlichung
(where)
Bielefeld
(who)
transcript Verlag
(when)
2016
Creator

DOI
10.14361/9783839435595
URN
urn:nbn:de:0168-ssoar-68114-2
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
15.08.2025, 7:23 AM CEST

Data provider

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Object type

  • Hochschulschrift

Associated

  • Bareither, Christoph
  • SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
  • transcript Verlag

Time of origin

  • 2016

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