Journal article | Zeitschriftenartikel

Digital Arabs: Representation in video games

This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games.

Digital Arabs: Representation in video games

Urheber*in: Šisler, Vít

Free access - no reuse

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Extent
Seite(n): 203-220
Language
Englisch
Notes
Status: Postprint; begutachtet (peer reviewed)

Bibliographic citation
European Journal of Cultural Studies, 11(2)

Subject
Publizistische Medien, Journalismus,Verlagswesen
Soziologie, Anthropologie
Kommunikationssoziologie, Sprachsoziologie, Soziolinguistik
interaktive, elektronische Medien

Event
Geistige Schöpfung
(who)
Šisler, Vít
Event
Veröffentlichung
(where)
Vereinigtes Königreich
(when)
2008

DOI
URN
urn:nbn:de:0168-ssoar-227487
Rights
GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Last update
21.06.2024, 4:26 PM CEST

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Object type

  • Zeitschriftenartikel

Associated

  • Šisler, Vít

Time of origin

  • 2008

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