Leveraging Technology and Gamification to Engage Learners in a Microbiology Curriculum in Undergraduate Medical Education

Location
Deutsche Nationalbibliothek Frankfurt am Main
ISSN
2156-8650
Extent
Online-Ressource
Language
Englisch
Notes
online resource.

Bibliographic citation
Leveraging Technology and Gamification to Engage Learners in a Microbiology Curriculum in Undergraduate Medical Education ; volume:32 ; number:3 ; day:4 ; month:5 ; year:2022 ; pages:649-655 ; date:6.2022
Medical Science Educator ; 32, Heft 3 (4.5.2022), 649-655, 6.2022

Classification
Erziehung, Schul- und Bildungswesen

Creator
Walker, Jeremey
Heudebert, Jose Pablo
Patel, Mukesh
Cleveland, John D.
Westfall, Andrew O.
Dempsey, Donald M.
Guzman, Alfredo
Zinski, Anne
Agarwal, Monica
Long, Dustin
Willig, James
Lee, Rachael
Contributor
SpringerLink (Online service)

DOI
10.1007/s40670-022-01552-7
URN
urn:nbn:de:101:1-2022083021293283825113
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
15.08.2025, 7:31 AM CEST

Data provider

This object is provided by:
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Associated

  • Walker, Jeremey
  • Heudebert, Jose Pablo
  • Patel, Mukesh
  • Cleveland, John D.
  • Westfall, Andrew O.
  • Dempsey, Donald M.
  • Guzman, Alfredo
  • Zinski, Anne
  • Agarwal, Monica
  • Long, Dustin
  • Willig, James
  • Lee, Rachael
  • SpringerLink (Online service)

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