Leveraging Technology and Gamification to Engage Learners in a Microbiology Curriculum in Undergraduate Medical Education
- Location
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Deutsche Nationalbibliothek Frankfurt am Main
- ISSN
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2156-8650
- Extent
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Online-Ressource
- Language
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Englisch
- Notes
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online resource.
- Bibliographic citation
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Leveraging Technology and Gamification to Engage Learners in a Microbiology Curriculum in Undergraduate Medical Education ; volume:32 ; number:3 ; day:4 ; month:5 ; year:2022 ; pages:649-655 ; date:6.2022
Medical Science Educator ; 32, Heft 3 (4.5.2022), 649-655, 6.2022
- Classification
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Erziehung, Schul- und Bildungswesen
- Creator
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Walker, Jeremey
Heudebert, Jose Pablo
Patel, Mukesh
Cleveland, John D.
Westfall, Andrew O.
Dempsey, Donald M.
Guzman, Alfredo
Zinski, Anne
Agarwal, Monica
Long, Dustin
Willig, James
Lee, Rachael
- Contributor
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SpringerLink (Online service)
- DOI
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10.1007/s40670-022-01552-7
- URN
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urn:nbn:de:101:1-2022083021293283825113
- Rights
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Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Last update
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15.08.2025, 7:31 AM CEST
Data provider
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.
Associated
- Walker, Jeremey
- Heudebert, Jose Pablo
- Patel, Mukesh
- Cleveland, John D.
- Westfall, Andrew O.
- Dempsey, Donald M.
- Guzman, Alfredo
- Zinski, Anne
- Agarwal, Monica
- Long, Dustin
- Willig, James
- Lee, Rachael
- SpringerLink (Online service)