Ludotopia: Spaces, Places and Territories in Computer Games

Abstract: Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these

Location
Deutsche Nationalbibliothek Frankfurt am Main
ISBN
9783839447307
Extent
Online-Ressource, 315 S.
Language
Englisch
Notes
Veröffentlichungsversion
begutachtet

Bibliographic citation
Edition Medienwissenschaft ; Bd. 63

Event
Veröffentlichung
(where)
Mannheim
(who)
SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
(when)
2019
Event
Veröffentlichung
(where)
Bielefeld
(who)
transcript Verlag
(when)
2019
Contributor

DOI
10.14361/9783839447307
URN
urn:nbn:de:0168-ssoar-78035-7
Rights
Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
Last update
25.03.2025, 1:45 PM CET

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Associated

Time of origin

  • 2019

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