Ludotopia: Spaces, Places and Territories in Computer Games
Abstract: Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these
- Location
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Deutsche Nationalbibliothek Frankfurt am Main
- ISBN
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9783839447307
- Extent
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Online-Ressource, 315 S.
- Language
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Englisch
- Notes
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Veröffentlichungsversion
begutachtet
- Bibliographic citation
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Edition Medienwissenschaft ; Bd. 63
- Event
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Veröffentlichung
- (where)
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Mannheim
- (who)
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SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
- (when)
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2019
- Event
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Veröffentlichung
- (where)
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Bielefeld
- (who)
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transcript Verlag
- (when)
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2019
- Contributor
- DOI
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10.14361/9783839447307
- URN
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urn:nbn:de:0168-ssoar-78035-7
- Rights
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Open Access; Der Zugriff auf das Objekt ist unbeschränkt möglich.
- Last update
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25.03.2025, 1:45 PM CET
Data provider
Deutsche Nationalbibliothek. If you have any questions about the object, please contact the data provider.
Associated
- Aarseth, Espen J.
- Günzel, Stephan
- SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V.
- transcript Verlag
Time of origin
- 2019